Hi Dark,
That happens to me from time to time too, but I do have very good
spacial orientation skills which is a huge plus in my favor. As a
result I generally don't have a lot of problems getting around the
levels in Monkey Business. One reason I believe I am so good at Monkey
Business, Sarah, or Shades of Doom, is even though I'm totally blind now
I still think like a sighted person. I'm able to see the level in my
head and put doors, items, staircases, whatever in their proper
relationship to each other. I'm able to see an entire level like a 2d
map with this or that to the south, this or that to the east, something
else is west of here, etc.
So from what you and Scott both have said I gather blind people
generally don't think like this. They think of an area not as a whole,
but only in terms from getting from one landmark to the next. This is
completely foreign to me, and would be for anyone who has been sighted
for very long. This sounds to me like a very big difference in
perception from a sighted person's point of view of the world and a
blind person's point of view of the world. If so that would explain why
I don't have problems getting around games like Shades of Doom, and why
so many others can't make heads or tails out of the mazes. They
litterally have no sense of depth, shape, and how things relate to one
another in the real world.
dark wrote:
I love the sound effects and environmnet of the game too, ---- I just
find the unprecise nature of the game's navigation features rather
gets on my nerves.
there's personally nothing more annoying than hereing an object
beacon, walking towards it only to walk past, then attempting to find
it only to realize it's on the other side of some complicated wall
Terrain.
I admit though, my senses of both space and navigation are pretty
abyssmal, ---- even in real life (I remember all my routes by land
marks, not by any sort of relations betwene the places I'm going),
which is probably why i personally need such a handy navigation system
as the one in the Gma engine and terraformers.
Beware the grue!
dark.
---
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