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<P>Hi Phil. </DIV>
<P> </DIV>
<P>Just tried the demo. Very nicely put together indeed, not just in the
matter
of sound, but the matter of mechanics and how the engine works. </DIV>
<P> </DIV>
<P>Firstly, I love the way you don't actually get killed by just running
into
enemy's, ---- they actually have to attack you, ----- which obviously they
do at
different rates. I also love the way you can get attacked from behind and
above
as well. </DIV>
<P> </DIV>
<P>The precise sterrio targiting and way you hear enemies at a distance is
really well thought out, and gives you a lot of information about what's
going
on in the game, ---- pluss the need to use good quality headphones. I also
love the way everything is random, ---- so no two games are the same. </DIV>
<P> </DIV>
<P>I'll certainly be getting this one, ---- and I'll be writing some news on
audiogames.net as soon as I've finished this E-mail. </DIV>
<P> </DIV>
<P>it's games like this that remind us, ---- as we (very much me included),
want
more and more complex games, that however many classic arcade style games
there
are, ---- even an old formular can be extremely good if done well. </DIV>
<P> </DIV>
<P>Now, I'm afraid I have one suggestion and one question. </DIV>
<P> </DIV>
<P>If your well beyond the phase of implementing suggestions, ---- fair
enough.
</DIV>
<P> </DIV>
<P>I find having the number row keys select weapons makes it slightly
difficult
to switch on the fly during combat. If I hear a bear coming, by the time
I've got out my slingshot with the 2 key it's almost upon me, ---- and by
the time I've got back to my club with 1, ---- I'm bearing (ha ha), a lot of
pain.
Is there any chance you could add, ----- if your stil in the manner of
adding to the game, either a pause weapon select menue accessed with tab, or
a quick weapon cycle key such as shift, alt, tab or z, ---- so that it's
possible to flick to one weapon and use it more smoothly than scrambling to
and from the numbers row?
If your beyond the content adding phase, ---- fair enough.
Now for the question. I'm not sure exactly how turning around works. The
manual said that ctrl and arrow would turn you faster, ---- does your
character however turn on the spot, or take a step backwards and turn? and
does this differ whether your walking or running? I just ask, sinse going
through the demo both in easy and normal mode, ---- I was having miner
trouble stepping off pits after I turned round to deal with a monster
sneaking up behind me. </DIV>
Congratulations on a brilliant game all round.
All the best,
Dark.
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "A public mailing list for Blastbay Studios." <t...@blastbay.com>
Cc: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 16, 2009 2:00 AM
Subject: [Audyssey] New release - The Q9 Action game!
Hello everyone,
I wish to officially announce the release of the Q9 Action Game. For those
of you not familiar with it, it's a sidescroller entirely based on sound
with 12 exciting levels containning a hoard of enemies and other dangers
to make your way through.
You have to guide the little alien Q9 through four different worlds with
three levels in each, and help him to find his spaceship so that he can
return back to his own planet. The game features a lot of high quality
sound effects, an original orchestral score as well as numerous cut scenes
with slightly morbid humor.
For more information, please visit us on the web at www.blastbay.com.
Enjoy!
Kind regards,
Philip Bennefall
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