Having enemies fall into pits would be a good thing as long as you had to work at it. There has to be something to balance that. For instance, you could make an enemy angry by hitting it once with the club. This attribute of anger would last a couple of seconds. If, during those brief seconds, you were close enough to a pit and jumpped across it, the enemy might fall into the pit. Something like that would work. There has to be some sort of risk factor though. Also, there should perhaps be a way, other than bonuses, of regaining strength. Perhaps, the alien could find and gather snacks which could be consumed when needed in order to increase strength.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 2:30 AM
Subject: Re: [Audyssey] Just a thought on Q9.


I think it'd be too easy if enemies mindlessly walked down pits, ---- thus all you'd have to do is run like the clappers when you got attacked.

If however enemies either jumped over or waited for you across pits, ---- I think it'd just add some interesting tactics to the game.

Beware the grue!

Dark.
----- Original Message ----- From: "Ryan Chou" <rc4896...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 4:26 AM
Subject: Re: [Audyssey] Just a thought on Q9.


nah that makes it a bit too easy
one, you wouldn't have the surprise
2, you could just stand on the other edge and peck them with rocks

On 11/17/09, Ryan Conroy <staindadd...@juno.com> wrote:
Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if trying to attack you when you're standing at the edge of one. Either that, or they
should stand at the edge, and wait for you to jump over. I'm thinking of
Super Liam here when I say this. That's how it was in that game, and I think it'd be good if it was like that too in this one. Plus, it's more realistic. If an enimy is trying to go over a pit, it's only fare that they'd fall into
it, or if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan
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