I seem to be stuck on the death world. I get there on easy pretty regularly now but can't seem to get through more than the second level without running out of everything and dying. Of course, I'm having endless fun doing that. It's about time I stopped playing and started writing a review for Audyssey.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 9:13 AM
Subject: Re: [Audyssey] Just a thought on Q9.


I haven't noticed running out of strength to be a problem, but I have
noticed a tendency for extra lives to be weighted pretty heavily in the
bonus items. I finished normal difficulty yesterday with 26 extra lives.
Perhaps the percentage of extra life drops can be lowered in favor of
bringing other things up?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Feir
Sent: Wednesday, November 18, 2009 7:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Just a thought on Q9.

Having enemies fall into pits would be a good thing as long as you had to
work at it. There has to be something to balance that. For instance, you
could make an enemy angry by hitting it once with the club. This attribute
of anger would last a couple of seconds. If, during those brief seconds, you

were close enough to a pit and jumpped across it, the enemy might fall into
the pit. Something like that would work. There has to be some sort of risk
factor though. Also, there should perhaps be a way, other than bonuses, of
regaining strength. Perhaps, the alien could find and gather snacks which
could be consumed when needed in order to increase strength.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 2:30 AM
Subject: Re: [Audyssey] Just a thought on Q9.


I think it'd be too easy if enemies mindlessly walked down pits, ---- thus
all you'd have to do is run like the clappers when you got attacked.

If however enemies either jumped over or waited for you across pits, ----

I think it'd just add some interesting tactics to the game.

Beware the grue!

Dark.
----- Original Message ----- From: "Ryan Chou" <rc4896...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 4:26 AM
Subject: Re: [Audyssey] Just a thought on Q9.


nah that makes it a bit too easy
one, you wouldn't have the surprise
2, you could just stand on the other edge and peck them with rocks

On 11/17/09, Ryan Conroy <staindadd...@juno.com> wrote:
Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if
trying
to attack you when you're standing at the edge of one. Either that, or
they
should stand at the edge, and wait for you to jump over. I'm thinking of
Super Liam here when I say this. That's how it was in that game, and I
think
it'd be good if it was like that too in this one. Plus, it's more
realistic.
If an enimy is trying to go over a pit, it's only fare that they'd fall
into
it, or if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan
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