Even considering the content Jason is putting into the 1.0 release, that is
still quite pricy.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark <d...@xgam.org> wrote:
> This hugely important announcement was made to the entombed list this
> morning, ---- I think people will very much wish to read it:
>
>
>
> Original Message -----
> From:
> To:
> Jason Allen
> Entombed Discussion (and other games for the blind)
> Sent: Friday, November 27, 2009 9:43 AM
> Subject: [Entombed] Entombed Release Information
> Hi guys,
> My next implementation of Entombed is going to be actually releasing the
> game, version 1. This is subject to change, but I'm anticipating the
> following features:
> - 5 brand new jobs plus 2 new playable jobs from previous versions that
were
> monster-only bringing the total to 17 playable jobs.
> - 4 new playable races (at least), with as maybe as possibly 7 more.
> - Roughly 40 new monsters.
> - 25 dungeons levels.
> - New weapons.
> - Shields.
> - New spells and abilities.
> - 20 character levels.
> - New dungeon branches.
> - New boss battles.
> - New secrets.
> - Over 20 new status effects like sleep, paralysis and more.
> Plus the usual fixes and tweaks.
> I'm planning to sell Entombed for $39.99 using a login/key system.
> If you like (or even love Entombed) it's extremely likely you will also
like
> any future title or sequel. So please don't pirate the game. The
unfortunate
> truth is if I can't rationalize working on games like this (2 years in
> development), then I'll move on to other projects elsewhere. That said, I
> really enjoy doing this and I think it's a perfect scenario for many
future
> games to come.
> Cheers!
> Jason
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