hmmm I thought so to, its not going to be in my range us imports and all.
Though saying that we are probably getting close to sighted game prices where 
its 100 pluss 100 is the top or around I have never seen anything over 120 
bucks so.
At 04:48 a.m. 28/11/2009, you wrote:
>Even considering the content Jason is putting into the 1.0 release, that is
>still quite pricy.
>Best Regards,
>Hayden
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Scott Chesworth
>Sent: Friday, November 27, 2009 7:35 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Major entombed news!
>
>I am quite literally counting the hours until this release, which
>brings me to a question, does anybody have any idea of a rough time
>frame?  If it's a way off, I might switch to counting days instead
>lol.
>
>On 11/27/09, dark <d...@xgam.org> wrote:
>> This hugely important announcement was made to the entombed list this
>> morning, ---- I think people will very much wish to read it:
>>
>>
>>
>> Original Message -----
>> From:
>> To:
>> Jason Allen
>> Entombed Discussion (and other games for the blind)
>> Sent: Friday, November 27, 2009 9:43 AM
>> Subject: [Entombed] Entombed Release Information
>> Hi guys,
>> My next implementation of Entombed is going to be actually releasing the
>> game, version 1. This is subject to change, but I'm anticipating the
>> following features:
>> - 5 brand new jobs plus 2 new playable jobs from previous versions that
>were
>> monster-only bringing the total to 17 playable jobs.
>> - 4 new playable races (at least), with as maybe as possibly 7 more.
>> - Roughly 40 new monsters.
>> - 25 dungeons levels.
>> - New weapons.
>> - Shields.
>> - New spells and abilities.
>> - 20 character levels.
>> - New dungeon branches.
>> - New boss battles.
>> - New secrets.
>> - Over 20 new status effects like sleep, paralysis and more.
>> Plus the usual fixes and tweaks.
>> I'm planning to sell Entombed for $39.99 using a login/key system.
>> If you like (or even love Entombed) it's extremely likely you will also
>like
>> any future title or sequel. So please don't pirate the game. The
>unfortunate
>> truth is if I can't rationalize working on games like this (2 years in
>> development), then I'll move on to other projects elsewhere. That said, I
>> really enjoy doing this and I think it's a perfect scenario for many
>future
>> games to come.
>> Cheers!
>> Jason
>> --
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>
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