hmmm what about the advanced scripting for advanced users and a menu system 
like addrift, placing objects, moving round to place objects, etc.
At 04:15 p.m. 2/12/2009, you wrote:
>Hi all,
>
>I am, as most of you probably already know, working on a scriptable game 
>engine that will allow you to make advanced games without having to learn a 
>real programming language. All that you have to learn is a basic like 
>scripting language, and behind this simple interface sits a powerful engine 
>that takes care of all the groundwork.
>
>However, despite all my efforts to make it as simple as possible it is still a 
>scripting language which might still be daunting for some to grasp and 
>understand. Having followed the recent discussions on list I see that there is 
>a lot of interest in something like a sidescroller creation tool, which leads 
>me to the following question. Would you people like to see high level tools 
>such as a sidescroller builder that basically generates Bgt code based on a 
>template? You would have a pretty interface like any other high level tool, 
>and you would be able to adjust tons of parameters after which time you can 
>get your Bgt code written out in a file ready for use in the engine. This way, 
>people who are starting out can use these template builder things to make 
>something that is fairly close to what they want to create, and then as they 
>get more and more familiar with the workings of the language they can go in 
>and actually modify the game that the template program generated for them.
>
>Any thoughts on this?
>
>Kind regards,
>
>Philip Bennefall
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