Hi,
When you say side scroller I think of super mario, or super liam and Monty's revenge and of course q9. Would the thing your making also be able to create more fighting type games? I am not sure what to call them, but examples would be double dragon, final fight, shinobi, streets of rage, golden axe...I hope you know what I mean. These are still mostly side scrollers, only they are usually in a three quarter view where they walk forward, usually from left to right, and encounter bad guys and beat them up, grab them and do various moves on them etc and so forth. Sorry I can't seem to define them much better then that.

al ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2009 10:15 PM
Subject: [Audyssey] High level game creation tools


Hi all,

I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
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