Hi Thomas,
I decided against the .net framework for several reasons.
For a start, I could never get to grips with the IDE interface.
For a second I always had trouble with .net based interfaces, as
screenreaders sometimes cannot recognise the class of the control that is in
focus. For example, it might just say OK instead of OK Button.
Although this doesn't hold true for games, with them being entirely audio
based, there's still the IDE.
Then there's the fact that .net software's code can be hacked into unless
you use some form of obfuscation. According to a friend who also used vb.net
on a temporary basis, there is a piece of software out there that can
decompile .net based software. I don't know if that is because of the fact
that most of the application is referencing different class objects, but
nevertheless I wouldn't want to go down that road if I knew that my software
could be hacked.
Regards,
Damien.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 05, 2009 3:28 AM
Subject: Re: [Audyssey] X-Sight Interactive news
Hi Damien,
Yeah, I have the same problem here. Even though I had C++ in college and
have used it for some Linux software development once I began using C#
.NET for game development it is hard to go back to C++. Although, one of
my projects, USA Raceway, is actually being written in C++, and just feels
wierd not being able to depend on the .NET Framework for the better string
classes etc.
Damien C. Sadler wrote:
Hi Thomas,
That's just what my recommender told me. That's why I have completely
removed VB from my system so's I don't get tempted with my old ways again
*smile*.
Regards,
Damien.
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