Personally, I like that idea. Problem is, people who aren't used to a level in, say, MOTA would have to constantly tap the key. Best Regards, Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 15, 2009 12:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] Run feature in games I would prefer a walk as the normal pace. If I want to run, I would speed it up myself, rather than have to slow down from what is set as the normal pace. This seems more natural to me, because that's how we move in life. --- In God we trust! ----- Original Message ----- From: "dark" <d...@xgam.org> To: <Gamers@audyssey.org> Sent: Monday, December 14, 2009 4:27 PM Subject: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, ---- which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, ---- how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, ---- very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, ---- but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, ---- maybe a sneak step held button to slow down would be more helpful than a run button to speed up, ---- at least in side scrollers. Then again, this might just be me, ---- I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.