Hi Willem,
Good point. I think strictly for training purposes Java is good to know.
Plus it is nice for general cross-platform programming. It just isn't
too cool if you want to write something like Tank Commander or Shades of
Doom. It wasn't designed for anything quite that intensive.
There are however games out there written in pure Java that apparently
work alright. I know of a baseball game written in Java, several card
and board games, and of course the 7-128 games. Java can do games, but
just don't try to create anything super advanced with it.
Cheers!
Willem wrote:
Hello nick.
I did my first year in computer science using Java. While it isn't the
best language for fast action accessible game development, it has
many selling points, including portability and it also has similar
syntax to c++. All in all it isn't a bad language to start with,
especially considering that object orientated languages seems the way
to go.
The corse I did placed emphasis on modular programming, which is good
and again another selling point of the Java language.
Practically speaking, the Java virtual machine which it uses to
execute the bytecode is the slowest of the languages that use a
similar approach and even interpreted languages like python and ruby
is faster.
I am getting quite off topic now, so write me off list if you need
more information.
hth.
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