Hi Willem,
Good point. I think strictly for training purposes Java is good to know. Plus it is nice for general cross-platform programming. It just isn't too cool if you want to write something like Tank Commander or Shades of Doom. It wasn't designed for anything quite that intensive. There are however games out there written in pure Java that apparently work alright. I know of a baseball game written in Java, several card and board games, and of course the 7-128 games. Java can do games, but just don't try to create anything super advanced with it.

Cheers!

Willem wrote:
Hello nick.

I did my first year in computer science using Java. While it isn't the best language for fast action accessible game development, it has many selling points, including portability and it also has similar syntax to c++. All in all it isn't a bad language to start with, especially considering that object orientated languages seems the way to go.

The corse I did placed emphasis on modular programming, which is good and again another selling point of the Java language.

Practically speaking, the Java virtual machine which it uses to execute the bytecode is the slowest of the languages that use a similar approach and even interpreted languages like python and ruby is faster.

I am getting quite off topic now, so write me off list if you need more information.
hth.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to