You reply to Bryan by being very sarcastic to me?  Hmm.  Also, you have 
suggested to another gamer who disagrees with you to do so in private, 
although what he responded with is, in my opinion, part of the discussion, 
and therefore, appropriate for the list.  On the other hand, your sarcasm is 
not.  Could you please keep that off list and only send responsible posts? 
Thanks.
---
In God we trust!
----- Original Message ----- 
From: "mike maslo" <mmaslo1...@swbell.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, December 28, 2009 7:30 AM
Subject: Re: [Audyssey] games past and future - Re: The futureof 
BlastbayStudios


Charles:

Please continue to speak for me. I sincerely appreciate you for that. You
know all oh sir God.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 10:13 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] games past and future - Re: The future of
BlastbayStudios

I couldn't have put it better myself. His arguments don't make sense except
maybe to him.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 27, 2009 1:01 PM
Subject: [Audyssey] games past and future - Re: The future of
BlastbayStudios


> They have more of a variety to choose from, but the point is that they do
> not complain if another form of an existing game is marketed.  As for more
> games of a given type being produced rather than another type of game, you
> seem to hold the opinion that once one type of game is marketed, in one or
> two forms, it's time to move on because once you've played one RPG, you've
> played them all.  This would be like playing a game of chess and a game of
> checkers, and saying, "Well, now that I've played board games, there's no
> need to make any more board games available to me.  Let's move on to more
> modern games."  You don't consider that a board game that is different is
> actually not the same old thing.  Also, just because a game has been
> around
> forever does not make it ancient history.  It's still around because
> people
> are playing it, and it is a good game.
>
> I'm not into RPGs, but I don't mind if others than those we can now play
> are
> produced, because there aren't many.  I'm also not willing to just figure
> that they should no longer be produced.  There are people who like them,
> and
> shouldn't they have a variety of games of the type they enjoy to pick
> from?
> I may find them complex and, possibly, boring, but others do not, and I'm
> not the only gamer out there.
> ---
> In God we trust!
> ----- Original Message ----- 
> From: "mike maslo" <mmaslo1...@swbell.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, December 27, 2009 7:05 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
> That is true but they have a lot more of a variety of things they can
> choose
> from. The blind community really does not have that same type of choice.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 10:29 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> Uhm, no. There's only one true audio RPG and it's still in beta phase.
> That's hardly played out. And anyway mainstream gamers don't complain when
> another side scroller or RPG or whatever is released.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> ----- Original Message ----- 
> From: "mike maslo" <mmaslo1...@swbell.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, December 27, 2009 8:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Why another rpg though? Isn't that played out?
>>
>
>
> ---
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