well I got through the first level of ts.
however i never was able to pass the fireballs in l2, and even if I got it 
welll.
Its like the gma engine but in alpha 001 with loads of issues.
If there was a way to make the fire go away or something then maybe but still.
At 01:17 a.m. 31/12/2009, you wrote:
>And I must say, all Technoshock ever did was frustrate the living bejesus out 
>of me. I'm all for more challenging audio games but I think the learning curve 
>in TS was way too steep. And I don't even know if the game's even still being 
>worked on anymore. And the ambiance just isn't there either as far as I'm 
>concerned. Of course that's what you get when all your speech in game is 
>synthetic. I mean it would fit if the characters were all machines and things 
>but only then.
>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>Vender: No pizza. Only Khlav Kalash.
>----- Original Message ----- From: "James Dietz" <james.j.di...@gmail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Tuesday, December 29, 2009 11:37 PM
>Subject: Re: [Audyssey] shades of doom, anyone?
>
>
>>THere is plenty to help you get used to the game environment.  The
>>wind and path ambience is wonderful. The best example of navigational
>>aid in an audio game. If you want step-by-step instructions turn on
>>the audio navigator in options (press F1).  I just got my key again;
>>I'm rediscovering what a wonderful game this is.  Technoshock
>>definitely has the better level designs, but SOD's enemies are far
>>more threatening and fun to face. Sounds are better than TS though
>>they're not that great. Man if SOD had the sound track of a mainstream
>>fps I think it'd be unbeatable.
>>
>>On 12/29/09, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>>>I agree. More sounds would have just meant more to learn. Some people
>>>complain about that quite enough as it is.
>>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>>Vender: No pizza. Only Khlav Kalash.
>>>----- Original Message -----
>>>From: "Raul A. Gallegos" <r...@asmodean.net>
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Tuesday, December 29, 2009 7:38 PM
>>>Subject: Re: [Audyssey] shades of doom, anyone?
>>>
>>>
>>>>Hi. I thought the game had more than enough sounds. I made a recording of
>>>>this game where I walk through the different levels and I include
>>>>explanations as well. I believe that Liam Erven is still hosting those for
>>>>
>>>>me at www.liamerven.com/games
>>>>
>>>>Many thanks.
>>>>
>>>>On 12/27/2009 1:57 PM, Mauricio Almeida wrote:
>>>>>hi list
>>>>>for those who plaied shades of doom, didn't you think the game should
>>>>>have some more sounds for player guidance? i found myself lost several
>>>>>times going back and forth in there.. hints?
>>>>>
>>>>>thanks,
>>>>>
>>>>>mauricio
>>>>>
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