Hi Dark,
Yes, in deed. It is a rather unusual situation, and one I doubt another game developer will find themselves in. The problem began long before I got on the seen with Alchemy offering certain games with certain features, making and breaking promises, and something I should have left well alone. However, like many others here I had money wrapped up in Raceway and Montezuma's Revenge so felt I had the right to the source code so I could finish and sell the games myself. Plus I didn't want to see anyone get screwed over Alchemy pulling out like that and keeping the money for the preorders. So no matter how you cut it it was a bad situation from the start. I believe once I get Raceway and MOTA done things will get allot better for everyone. For one thing any games I work on will be my own, I won't be taking preorders for them, and I don't even have to announce their existence until I'm ready too. That allows me to design a game relatively in secret, and only when it is ready to be tested will I make the project known to the public at large. That allows me some breathing room to do things on my own time and in my own way.


dark wrote:
I see the truth of all that Tom, however as you said yourself, i don't think Mota is a particularly typical testing process at all for games.

Even apart from the pretty major money issue you mention, there was the fact that the original alchemy game had features x y z, that you then produced your own game which got shot down by the evil lawyers of doom, and now we're onto a third project under the same banner but essentially a different game.

When i think of all the Monti and mota versions i've played, features have gone in and out like nobody's business due to all these changes.

I think if Monti had just been firmly and squarely released as it should have been, all these shinanigans would've sorted themselves out.

Hopefully any games Philip, yourself, or indeed anybody else developes in future will be free of all these swings and roundabouts.

Beware the grue!

Dark.



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