You also have to remember that the right hand is used for playing solos with 
the solo buttons as well.


On Jan 6, 2010, at 4:18 PM, Scott Chesworth wrote:

> I think the idea here is to get across the most amount of info with
> the least amount of noise over the top of a good song, right?
> 
> So, firstly there needs to be a clear distinction between the left and
> right hand.
> The right hand seems simple enough, as as far as I know we're only
> dealing with a down or up strum.  Seeing as down tends to be used more
> and traditionally marks accents they should probably stand out
> slightly more than upstrokes.  Peccussive sounds make sense to me for
> the right hand seeing as we're dealing with rhythm, so perhaps a high
> short peccussive noise for an upstroke, and a lower one with a bit
> more oomph could indicate a down.
> 
> The left hand being less peccussive and more note-based would make
> sense seeing as there's a wider set of options to express.  I'd
> suggest a short beep is bound to each button, with widely spread
> intervals between the choice of note that expresses each button so
> that those without good relative pitch still have a fair chance of
> distinguishing a fast sequence.  That doesn't solve chords, because a
> few short sounds playing at once would be hard to analyse.  Don't
> really have a solution for that unless Harmonix's engine sees chords
> as being different from just a set of simultaneous notes if that makes
> sense.  If it does, it'd give us options.  If it doesn't, I'm stumpt.
> 
> All the above probably sounds super annoying on paper, but with a
> volume option for it and the ability to switch it on and off with ease
> (perhaps in the pause menu if there is one) most VI gamers could
> probably find a level to suit them.  Remember that most people will
> turn the thing off once they're comfortable with a song anyway.
> 
> It's not super eligant, but seems like it could be fairly easy to
> integrate for them.  Any takers or better suggestions?
> 
> Scott
> 
> On 1/6/10, Yohandy <yohand...@gmail.com> wrote:
>>    yup definitely appreciate that you're willing to speak to them. Now does
>> anyone have any idea of a good method harmonix could use for figuring out
>> the notes? I've been thinking hard but can't come up with an idea that would
>> actually work, and not annoy the blind gamer to the point that we simply
>> never enable the feature and play how we're used to doing it. I'm thinking
>> expert difficulty here which the average blind gamer will eventually tackle,
>> and it contains     so many notes and chords and such that I'm at a loss as
>> to what could be done. There will need to be a way for us to know what the
>> notes are in advanced, the different fret combinations, and the strumming
>> patterns. I'll also send this to Brandon's list and see if anyone has any
>> ideas.
>> 
>> 
>> ----- Original Message -----
>> From: "Scott Chesworth" <scottcheswo...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, January 06, 2010 3:13 PM
>> Subject: Re: [Audyssey] Rhythm Game Accessibility
>> 
>> 
>>> No probs Eleanor, thanks for letting us know.  It's actually a good
>>> thing, gives us more time to get the perfect note to them together.
>>> 
>>> Cheers
>>> Scott
>>> 
>>> On 1/6/10, Eleanor <elea...@7128.com> wrote:
>>>> Hi Yohandy & Scott - I just found out that the January meeting of the
>>>> IGDA - Boston chapter, is on January 13th.  Unfortunately, I will not be
>>>> here on that date and so will have to wait till February to get that
>>>> message to the Harmonix developer.  Sorry about that - they usually have
>>>> their meetings a little later in the month than that.
>>>> Eleanor Robinson
>>>> 7-128 Software
>>>> 
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