The expert level is designed to not be easily beaten. I think you would
use
the same strategies as on other levels, but must be a more skillful
player
to beat the more difficult levels. I would leave the game just as it is.
Do not make it easier to win, as this would, in my opinion, take away
some
of the replay value. If it isn't challenging, would you continue
playing?
---
In God we trust!
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 12, 2010 10:57 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!
Hi Yohandy,
I believe that this is a problem that exists in almost every audio game
available today including Shades of Doom, Super Liam, Q9, Mysteries of
the
Ancients I believe though am not 100 % sure on this, and pretty much any
other action title. It is, however, an interesting topic and I'd be open
for
suggestions on how to address this. There are a few major issues that I
can
see:
1. Anticipating attacks. In a sighted game you are obviously able to see
a
little beforehand if an enemy is about to attack you and so you are able
to
dodge it. However it is not so easy to illustrate this in audio for two
reasons. First, you'd have to have a very clear sound that could be heard
over all the other noises in the game, and this might detract a little
from
the smoothness of the experience. Second, you'd have to slow attacks down
enough as to give the player a fair chance to block them and this would
require at least 100 milliseconds at a bare minimum which would slow game
play down significantly.
2. Type of dodging. As I see it, there are two ways of doing this. Either
you have it so that a blocking action is automatically performed if you
attack with your current weapon in whatever direction the enemy is coming
from, there by dodging their offense. This could be problematic though if
the user is swinging a fist, for instance, as that wouldn't be able to
dodge
a bite from a wolf or bear very well. Of course one could argue that this
is
part of the challenge of the game (e.g. picking the right weapon to dodge
with), but I am not sure. The other alternative is to have a separate key
combination for blocking, but then the question is - is it realistic to
assume that the user will be able to jump that fast over the keyboard as
to
be able to quickly dodge and attack at the sort of speed that an advanced
difficulty level would require for instance?
These are just a few spontaneous thoughts that popped into my head. What
are
your opinions?
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 12, 2010 8:40 PM
Subject: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!
What I don't like about the game is the fact enemies seem to hit
randomly
with no way for the player to dodge regardless of distance. this makes
it
impossible to beat the game on expert since eventually the damage taken
and
sheer enemy numbers will kill the player. has anyone beat the game on
expert, and if so did you find out a strategy?
----- Original Message -----
From: "David Chittenden" <dchitten...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 12, 2010 1:51 AM
Subject: Re: [Audyssey] Q9, heeeeeelp!
Hello,
What I did was figure out how to swing the club as fast as possible
(with
my left thumb was better than with an index finger. I then walk just a
couple steps until I hear monsters coming in the distance and wait for
them while constantly swinging the club as fast as possible. It took me
a
few games to get it right. For me, the worst problem was jumping the
pits.
I am now trying to complete the game on hard mode. I have not gotten
past
the mountain worlds yet. It is a cool game.
David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com
Hayden Presley wrote:
Hi all,
A question for the list. Any specific tips as to how to get through
the
game? I can't get past the Death World Level 2 at this point, and
that's
on
easy.
Best Regards,
Hayden
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