I am quite sure. Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 15, 2010 11:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!
you sure? I've actually stood there timing the enemy attacks and jumping at the exact time I hear the sound and it doesn't work. ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com> To: "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Friday, January 15, 2010 11:52 PM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! > Actually, it is, and you can move afst enough if you jump. > Best Regards, > Hayden > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Yohandy > Sent: Friday, January 15, 2010 4:03 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! > > I know what you're referring to, however it makes no difference. you get > hit > > no matter how fast you react. the sound's probably just there as a novelty > but it isn't of any use. > > > ----- Original Message ----- > From: "Hayden Presley" <hdpres...@hotmail.com> > To: <thomasward1...@gmail.com>; "'Gamers Discussion list'" > <gamers@audyssey.org> > Sent: Thursday, January 14, 2010 7:37 PM > Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! > > >> Actually, in Q9, you can hear some of the enemies a split second before >> they >> attack. You have to move quickly though, otherwise... >> Best Regards, >> Hayden >> >> -----Original Message----- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Thomas Ward >> Sent: Thursday, January 14, 2010 12:16 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp! >> >> Hi Philip, >> Very true. The problem is a difficult one to solve because we are >> working with an audio only medium. I've added some ways to avoid >> attacks such as ducking or jumping over enemy attacks, but players of >> Mysteries of the Ancients still tell me they don't know when to duck or >> jump. That's a problem I don't really know how to solve. >> As you pointed out in a mainstream vidio game you can antisipate an >> attack simply by watching what the enemy does. If an enemy turns and >> aims a weapon at you you usually have a split second to duck, crouch, >> step asside, jump, or something to avoid the attack.In the hand to hand >> fighter games you can see a punch/kick coming and can hit the proper key >> to block that attack and follow up with an attack of your own. With >> audio you really can't see the attack coming, and by the time the weapon >> is fired, punch sound is playing, etc it is much too late to respond. >> The only audio game I know of that was designed to alertyou of an attack >> was ESP Whoop Ass.In that game when a punch is coming you would hear a >> woosh of air out of the left, center, or right speakers and then you had >> to try and block the punch while following it up with a punch of your >> own. It works, but takes some practice to get the hang of. It still >> isn't easy to block those punches even with the little woosh sound >> before the actual punch. >> A while back I wrote a little test program along the lines of Whoop Ass >> using light sabers from Star Wars called sabers. You would hear Darth >> Vaders saber swing from the left, center, or right side then the >> blow.You had to move the mouse left or right to block the saber attack >> and then quickly swing it in the other direction and forward to place >> your own attack.Problem was even with the voom sound signaling Vader's >> attack by the time the voom ended it was often too late to block so you >> had to react extremely quickly. Fortunately, the mouse input was much >> faster than keyboard input so that helped balance it out some. >> >> Cheers! >> >> On Tue, 2010-01-12 at 21:57 +0100, Philip Bennefall wrote: >>> Hi Yohandy, >>> >>> I believe that this is a problem that exists in almost every audio game >>> available today including Shades of Doom, Super Liam, Q9, Mysteries of >>> the >> >>> Ancients I believe though am not 100 % sure on this, and pretty much any >>> other action title. It is, however, an interesting topic and I'd be open >> for >>> suggestions on how to address this. There are a few major issues that I >> can >>> see: >>> >>> 1. Anticipating attacks. In a sighted game you are obviously able to see >>> a >> >>> little beforehand if an enemy is about to attack you and so you are able >> to >>> dodge it. However it is not so easy to illustrate this in audio for two >>> reasons. First, you'd have to have a very clear sound that could be >>> heard >>> over all the other noises in the game, and this might detract a little >> from >>> the smoothness of the experience. Second, you'd have to slow attacks >>> down >>> enough as to give the player a fair chance to block them and this would >>> require at least 100 milliseconds at a bare minimum which would slow >>> game >>> play down significantly. >>> >>> 2. Type of dodging. As I see it, there are two ways of doing this. >>> Either >>> you have it so that a blocking action is automatically performed if you >>> attack with your current weapon in whatever direction the enemy is >>> coming >>> from, there by dodging their offense. This could be problematic though >>> if >>> the user is swinging a fist, for instance, as that wouldn't be able to >> dodge >>> a bite from a wolf or bear very well. Of course one could argue that >>> this >> is >>> part of the challenge of the game (e.g. picking the right weapon to >>> dodge >>> with), but I am not sure. The other alternative is to have a separate >>> key >>> combination for blocking, but then the question is - is it realistic to >>> assume that the user will be able to jump that fast over the keyboard as >> to >>> be able to quickly dodge and attack at the sort of speed that an >>> advanced >>> difficulty level would require for instance? >>> >>> These are just a few spontaneous thoughts that popped into my head. What >> are >>> your opinions? >>> >>> Kind regards, >>> >>> Philip Bennefall >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.