what is this spacefed.com?
I have core exiles but right now I am having a small break from it as I am a 
bit stuck right now.
At 06:36 a.m. 17/01/2010, you wrote:
>That sounds to me a little like spacefed.com the old space federation games.
>How accessible are these games with the likes of jaws and wineyes?
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Zachary Kline
>Sent: 16 January 2010 07:27
>To: gamers@audyssey.org
>Subject: Re: [Audyssey] seeking Anacreon players
>
>
>Hi Dark,
>You're quite right, Anacreon in both its versions is a strategy game. The
>Windows and Dos versions are more or less identical, being operated through
>a series of menus in a bar across the top of the screen.  One reason people
>prefer the Windows version when it works is that there is an accessible map
>which provides a lot of useful information, but more on that later. Each
>turn, you first get a brief summary report which tells you things like how
>many worlds you have, how many ships of the various types you have either on
>those worlds or in space, whether you discovered any new technology this
>turn, etc.  Once you close that report you have a lot of options.  You can
>use the map to get information about worlds--what kind of world is this?
>Who owns it?  Is it an atomic level world or are the people still primitive?
>Does it have any special function for its owner--is it a chemical factory,
>etc. With that information you can use the menus to launch fleets to conquer
>promising targets.  There are different kinds of ships, some faster than
>others, some for holding troops or raw materials.  You create a fleet out of
>these different kinds and load it up with any cargo, and then send it off to
>where ever you've decided.  The combat screen itself is a bit difficult to
>explain, but at least in the Dos version it's quite accessible.  
>Anyhow, to wrap up what is fast becoming a rambling message, once you
>conquer a planet  you can decide, based on its local climate and technology,
>what it might be good for.  Some planets could build ships, some are
>excellent fuel sources, some can mine metal or grow food.  The cycle
>continues, more or less in that way, turn by turn.  With multiplayer games
>you can send messages to the other players, which adds a lot of potential
>for diplomacy and roleplaying. I hope this has helped explain things a bit
>more clearly.  The game's home page is http://www.neurohack.com/anacreon
>Enjoy, Zack. On Sat, Jan 16, 2010 at 01:04:38AM -0000, dark wrote:
>> I'd very much like some more information about the game, ---- how the
>> various versions work, what happens in the turn based play etc (not the 
>> least because it probably needs an entry on the audiogames.net database).
>> 
>> I know it's a space trading and war stratogy game, and I believe I 
>> once
>> tried the doss version from http://www.classicgaming.com/ascii/ which also
>
>> hosts games like fallthru, ---- but it seemed to rather seriously crash on
>
>> me.
>> 
>> in fairness that was on my old machine, ----- which also had severe 
>> problems
>> running fallthru, so it might be okay on this one, ---- but more
>information 
>> would be very much appreciated.
>> 
>> Beware the grue!
>> 
>> Dark.
>
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