philip it is ashame you can't make your game engine mac compatible as well. as a matter of fact, why aren't people who are making supposedly mac playable games like draconis, helping developers like philip? no proof as of yet of a mac playable game has come into existance as of yet
On 20 Feb 2010, at 16:28, Philip Bennefall wrote: > Hi Thomas, > > I agree on all the points about why one would wish to use ones own game > engine, personally having once learnt how to make my own I would not want to > use a ready-made one either. However, I just want to point out that Bgt could > indeed be used to make the sort of games you are refering to as, at it's > core, it is very much a general purpose game engine. There are no predefined > map types etc, you can make maps with several dimentions quite easily for > example. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, February 20, 2010 1:19 PM > Subject: Re: [Audyssey] programming > > >> Hi Muhammed, >> there are several reasons why I am writing my own game engine. They >> are as follows. >> First, Philip's game engine isn't cross-platform and I am hoping to >> design a game engine that can be ported to Mac OS, Windows, and Linux. >> I can't do that if I'm using someone else's game engine.As I am >> currently considering making the switch to Mac myself it only makes >> sence I begin distancing myself from Windows proprietary software. >> Second, Philip's game engine lacks features I personally want in a >> game engine. As I have often mentioned on list I wish to create a >> fully 3D FPS game engine so I can produce games on par with Tomb >> Raider, Jedi Knight, Halo, Doom, etc. What I want to create is quite >> a bit more complex than games like Sarah, Shades of Doom, or any of >> the other blind FPS games that currently exists. By 3D I don't mean >> just sound, but the entire game environment will be in 3D with six >> primary directions of movement left/right, up/down, and >> forward/backward.Plus, of course, all of the directions in between. >> Third, in all respects my Genesis Engine project predates Philip's >> BGT Toolkit. The Genesis Engine has been in proeductions since early >> 2008 and has had various stops and starts along the way. I initially >> began designing it in C# .Net, decided I didn't want to do that, >> converted it to Java, decided I didn't like that either, and finally >> settled on the current version written in C++. The end result is even >> though I technically started the project in 2008 it took me the last >> two years of trial and error to come up with a design that would meet >> all of my expectations. >> Finally, any time you use somebody else's engine there are license >> agreements to follow, royalties to be paid, etc for commercial games. >> I'd rather not have to do that if I can. I'd rather use my own engine, >> which I don't have to license, and actually own the software outright. >> Although, I'm currently using FMOD Ex in my engine so there is some >> royalties to be paid if I continue to use that API commercially. >> However, since I am able to I could always yank FMOD support out of my >> engine and replace it with something like XAudio2, DirectSound, >> OpenAL, or something else if I decide to do that. >> >> Cheers! >> >> >> >> On 2/20/10, Muhammed Deniz <muhamme...@googlemail.com> wrote: >>> Yeah, but Why is it wurth to create a game engine when Philip is creating >>> one?. >>> Ok Thomas, I will not want you to get angry or upset at this question, >>> because I only want to know the reason. >>> >>> Best of luck, >>> Muhammed. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > -------------------------------------------------------------------------------- > > > > Internal Virus Database is out of date. > Checked by AVG - www.avg.com > Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 > 12:37:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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