Hi Philip,
I'm new to these saughtsof stuff. For an example, lets say my age is 11.
Before that though, how about a string with a name. String=what's your
intage=11",
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 11:24 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
I've got it. Think I'm gonna do some extensive reading before I try
anything with it though. But let me get one thing straight first though. I
have the program installed on the machine. In the BGT folder there's BGT,
then an option called BGT Compiler. This is what I'd like to have cleared
up. I'm assuming that the option labeled simply BGT is where, once all
your coding and testing is done, you would compile your game into an
actual executable for posting on a web site for everybody else's playing
pleasure? And the Compiler option is where the game is actually created? I
just want to get that cleared up. Also, can you start a project with the
Beta and then work on it more with, say, the light or pro versions once
they're released?
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Jacob Kruger" <jac...@mailzone.co.za>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 4:50 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!
Will definitely be checking it out.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 11:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!
Hi all!
I am very happy to announce the availability of beta version 0.1 of the
Blastbay Game Toolkit (BGT). This tool allows users with no prior
programming experience to dive in and create audio games from the ground
up, using an incredibly versatile scripting language that in turn
controls the powerful Blastbay game engine that you've already seen in
titles such as Q9 and Kringle Crash. The tool ships with extensive
documentation as well as an in-depth language tutorial, which also is
available in audio form narrated by a professional voiceover artist.
The tool is still in testing and active development, and so I would love
to hear your thoughts, suggestions and any other feedback that springs
to mind... So head over to www.blastbay.com right now! I will be
patrolling the forum there, ready to answer any questions that you may
have. So don't hesitate to sign up and ask questions if you get stuck
and, above all, have lots of fun making new and exciting games!
Kind regards,
Philip Bennefall
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