Hi Thomas, Yes, thanks, I am aware of what is involved in AI for games. As I said though, I am not into it as much as other types of game coding. But so there you go, create and sell a basketball game. Heck once you or someone does the AI for basketball I bet that it could fairly easily be converted for use for a hockey, soccer and goalball game.
BFN ----- Original Message ----- Hi Jim, Oh, I guess I didn't really mean easy, but possible might have been a better word for it. From a design aspect it would be easy. It is programming it that is complicated/hard as you have to give all of the player semi-intelligent AI to know when to block, defend, steell the ball, whatever. To make realistic decisions based on certain situations in the game. As far as AI goes it can be a pretty advanced field of study in and of itself. I've read a few books on the subject, and there is still stuff I don't understand clearly. However, building a simple AI really just requires thinking about what possible situations the game character will face during your game, and creating a list of conditions with specific responses attached. For example, in STFC I had to build a realistic combat intelligent fleet of enemy ships. As a result it would constantly check the status of the ship, the enemy, and take a certain type of action based on statistical data. If the Federation ship was weak, and nearly beaten the enemy ship might not retreat in the hope of making a solid kill. However, if that ship was heavily damaged and the Federation ship was still in combat ready status run away and live to fight another day. Of course, it was a bit more complicated than that, but this is a simple example of taking one particular combat situation, and then performing some intelligent action based on the current situation. Of course, if you want to give certain ships or a commander a more unique AI then things get much trickier. However, all and all the basic principle applies to a game like basketball. You can give each computer driven player an AI with a list of rules how to play the game in what situation it should pass the ball, dribble it, try and make a shot, etc. I don't think anyone is very good at programming AI driven game players like this at first, but it is something you can learn with practice. Sometimes it just takes a little experimentation. Cheers! --- Jim What part of NO did you not understand? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.