well you can always post your stuff at the pkb group and we can fiddle with 
that.
I'm no programmer or designer but I can test.
At 09:17 p.m. 9/04/2010, you wrote:
>HI Shaun,
>
>As I posted in some posts earlier, I cannot continue BB in autoit. I am 
>porting it over to BGT, though I have simply NO single idea on how I 
>would go about making the enemy move... And I am still not that far, I 
>must say, I still need to learn quiet a lot, or maybe not that much but 
>yeah. I will continue today and making you able to move and kick him but 
>after that I have no idea on how to make the oponent movje because the 
>way I did it in AutoIt is quiet messy, and I think that is why it keeps 
>crashing, though I just don't have another idea on how to do it, maybe 
>someone could help me with that.
>
>----- Original Message -----
>From: shaun everiss <shau...@xtra.co.nz>
>To: gamers@audyssey.org
>Date: Fri, 09 Apr 2010 15:25:00 +1200
>Subject: [Audyssey] bugs with battle boomer
>
>> Hi kevin.
>> well bugs.
>> I found several sound files in attacks and grunts folders for female and 
>male.
>> I deleted these because the system gave errors.
>> the fight started.
>> However i kept getting invalid sound errors and so i deleted the game.
>> looks good from what I saw though.
>> I have also looked at the platform jump not much to it so I also got rid 
>of the game I can clock it in 5 seconds.
>> 
>> 
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