Thomas,
I'd vote against such a feature. We need this game to be hard and
challenging, and such warnings will make things much easier which is not a
good thing. you did say that from now on you weren't gonna incorporate any
more user suggestions, and I think you should stick to that. Games great how
it is now. except for that speed idea you mentioned. monsters with various
speed rates would definitely make the game more fun, and more difficult
which is what we need. yes I know there's the toggle option for the traps
but once that option is available, it will be real tempting to try it if
we're having problems. better to remove such temptations by not including
the feature at all.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 3:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Bryan,
Actually, that is something I was meaning to ask the list about. The
feature to warn the player a trap is near is still in the game engine,
but temperarily disabled. I've even got most of the warnings ready to
go, but was wondering how you, the game player's would like me to add
this feature into the game.
First, we could set it up that those warnings are available on the
beginner level. That works, but there may be times you want it on a
higher difficulty to.
Second, we could have an on/off setting in the program settings to
enable/disable those warnings which makes the most sense to me.
Third, we could do something like a training mode option that pops up
when you start the game like do you want training messages to warn you
of traps, monsters, etc. That is also doable, but option two seams
better to me.
I guess what do you think. I'm willing to do it however you guys think
it would work best in the engine. I state the engine here as once I
add it will be available for just about any game I build unless I
disable it of course.
Smile.
On 5/10/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
Or maybe the character warning you when you get within jumping distance,
though perhaps only on the easy setting. I know Thomas had that set up
that
way in one of the prior Betas where it would warn you on easy but not on
higher difficulties. Or maybe you could have the option to turn those on
or
off in the settings menu. Guess it depends on what Thomas is willing to
do.
And anyway he's going to focus on getting the really major parts ironed
out
first before he adds anymore user suggestions.
He who is valiant and pure of spirit may find the holy grail in the
castle
of aaaaggh.
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