Hi Yohandy,
I personally don't like a game to be "hard". I consider that completely
different from challenging. Hard sounds quite spiteful, like the developer
is saying, "let's make this game impossible to beat!" Sorry if I'm being
knitpicky  here...grin
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, May 10, 2010 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

I disagree. It will give new players something to help them learn the best 
position to jump. True there are going to be those who come to use that as a

crutch I'll admit but that's true of anything in life. And anyway it 
wouldn't even be an option for the higher difficulty settings.
He who is valiant and pure of spirit may find the holy grail in the castle 
of aaaaggh.
----- Original Message ----- 
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 7:27 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


> Thomas,
> I'd vote against such a feature. We need this game to be hard and 
> challenging, and such warnings will make things much easier which is not a

> good thing. you did say that from now on you weren't gonna incorporate any

> more user suggestions, and I think you should stick to that. Games great 
> how it is now. except for that speed idea you mentioned. monsters with 
> various speed rates would definitely make the game more fun, and more 
> difficult which is what we need. yes I know there's the toggle option for 
> the traps but once that option is available, it will be real tempting to 
> try it if we're having problems. better to remove such temptations by not 
> including the feature at all.
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, May 10, 2010 3:22 PM
> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
>
>
>> Hi Bryan,
>> Actually, that is something I was meaning to ask the list about. The
>> feature to warn the player a trap is near is still in the game engine,
>> but temperarily disabled.  I've even got most of the warnings ready to
>> go, but was wondering how you, the game player's would like me to add
>> this feature into the game.
>> First, we could set it up that those warnings are available on the
>> beginner level. That works, but there may be times you want it on a
>> higher difficulty to.
>> Second, we could have an on/off setting in the program settings to
>> enable/disable those warnings which makes the most sense to me.
>> Third, we could do something like a training mode option that pops up
>> when you start the game like do you want training messages to warn you
>> of traps, monsters, etc. That is also doable, but option two seams
>> better to me.
>> I guess what do you think. I'm willing to do it however you guys think
>> it would work best in the engine. I state the engine here as once I
>> add it will be available for just about any game I build unless I
>> disable it of course.
>>
>> Smile.
>>
>>
>> On 5/10/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>>> Or maybe the character warning you when you get within jumping distance,
>>> though perhaps only on the easy setting. I know Thomas had that set up 
>>> that
>>> way in one of the prior Betas where it would warn you on easy but not on
>>> higher difficulties. Or maybe you could have the option to turn those on

>>> or
>>> off in the settings menu. Guess it depends on what Thomas is willing to 
>>> do.
>>> And anyway he's going to focus on getting the really major parts ironed 
>>> out
>>> first before he adds anymore user suggestions.
>>> He who is valiant and pure of spirit may find the holy grail in the 
>>> castle
>>> of aaaaggh.
>>
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>
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