Hi Yohandy,
There are several factors to consider here.
Firstly, the blind gaming market is considerably smaller than the mainstream market, which is why people work by themselves on the games. Another contributing factor is the fact that the developers themselves are even fewer than the market they are selling for, which is why they don't just sit in an office hiring out people for millions of dollars to do everything and expecting to still make a profit off them. I can safely sit here, and say that at the time of Acefire's release, I was quite proud of it because I was quite a beginner in coding. Since I am now working with BGT, however, with the help of others, I am slowly building up my abilities and am now in the process of making a sidescroller. Thirdly, we as humans only live so long. If we waited ten years for every audiogame that came out, we would still only have three games to play. I remember the time when I was at secondary school, the only games available to us were Grizzly Gulch, Chillingham and Troopanum, and maybe a few small ones that I weren't exposed to. In that case, during our lifetimes we may only have ten or twelve games, and it would only be in 250000 years that we might start catching up to the mainstream market today. That is if the world's end still hasn't wiped us out as has been predicted on more than one occasion. Then there are sounds. You say the ones that are used are mediocre. I agree that the sounds to some games are quite poor, but that is no fault of the developers. Again, we are a small market, and buying professional sounds from Sound Ideas, the BBC, Hollywood Edge etc are very expensive. For the amount of sounds I have purchased in the last year, I would have to release several games and sell them in order to make a profit. Not to mention music, and equipment for making your own music, whatever suits your fancy. As for voice chat, I have been thinking on more than one occasion of putting voice chat into my games, and I sincerely hope that the possibility will find its way into BGT, as I agree that would be a very handy thing. As for playing mainstream games, to be honest I don't know how people can do it if they are blind. I had a Playstation for five years, and never could I sus any of the games that were purchased for me, including fighting games, racing games, boxing games, quiz games, board games, you name it. In the end up, yes, even I as a developer are happy with the games that are available, because they are simple, yet enjoyable.
Regards,
Damien.




----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 28, 2010 2:47 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


ok guys, I'm willing to hear your suggestions then. what do we do? just keep things the way they are and never have any advancement where audio games are concerned? don't shoot down my ideas, come up with some of your own. how will things be different in a few years? they wouldn't be. it'll still be a 1 man developer job. so because it's hard does it mean it should never happen? are most blind gamers destined to play space invaders clones forever with mediocre sound effects? see the frustrating thing is most people on here have nothing to compare the lack of great games to. Some of us here grew up playing mainstream games, so we know what's out there and what's possible, but many on here would be happy to play troopinam for years to come with no complaints and it's simply frustrating. I think some people here wouldn't care if we ever got good games or not because they're just satisfied with what they already have and that's really sad, not because the game is or isn't a good one, but because this level of resignation is what's holding us back. then again, perhaps gamers are to blame? next time you're considering spending your money on the newest shiniest iphone or blindy product, how about purchasing an actual console and check out what's truly out there gaming wise? then you guys can make your own decisions and determine if I'm write or not. if there's no interest for this out there, it'll never happen. If I had the money, I'd be at e3 every year and at every gaming convention out there trying to make a difference instead of spending it on iphones.



----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 9:25 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


Where would be the profit in a game that takes, for example, 8 years to produce? More importantly, would devs be willing to spend that long on one project? Would gamers be willing to wait that long for a game? ----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 7:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.


when it comes to audio games, something I find quite annoying is the fact that many games aren't supported after initial release. even if they are, it's usually a small update a few days after game comes out just to keep up the hype and keep people buying, then after that the game never gets any sort of expansion. I think this is hurting the audiogames market, and developers are losing potential customers. what you guys aren't realizing is that people are even willing to pay for these expansions. mainstream titles do it all the time. let's say a new mainstream FPS game comes out and new levels are added after the initial game release, the developer could charge $5 for those additional levels and those interested will purchase it. or offer the downloadable content free and sell even more copies of that particular game. people get bored of the same old stuff, especially if the game doesn't have much replay value. we need DLC, and I don't understand why this hasn't been done yet. and that's not even the only problem. I think it's about time developers start adding an online component to their titles to make games a more social experience. no offense to any developer on this list, but I'd much rather go online and play a few rounds of super street fighter IV or some rock band than play most accessible games. why? because I'm interacting with people, not playing the exact same offline mode over and over. even if street fighter didn't have online features it would have been much more replayable than any accessible game out there mostly due to the trial mode the game contains, which can keep you busy for months. in fact there are people who've yet to complete trial mode on street Fighter IV and the game's been out for over a year! can you guys make such claims about audio games? back to online features. even the few audiogames that have online playability, we actually have to communicate through text, when most mainstream games are using voice chat, and even video chat! Is it all that difficult to add voice chat to games? I'm no developer so I'm asking because I like to be informed on these things. This is why when people ask me if we'll ever catch up to the mainstream market, I tell them that it'll never happen. devs need to really start concentrating on what the gamers want. and please I don't want to hear the "oh but audio games are only a 1 man operation" excuse. Take 10 years to develop your game if it takes that long, or Find developers who use the same programming language you do, and get together and form a programming team. but give us something good. something that we can be proud of 15 years from now and say wow! this game completely revolutionized the audio game market! as it stands now, most of the audio games I've purchased I just beat once in about an hour or so and never play it again, and this is probably true for many people on here. something needs to change, and it's up to all of us, developers and gamers alike to make it happen!


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