Hi Dark, Well, i guess what I'm aiming for is a greater degree of realism. It doesn't really add much to the game per say, but it would make it more realistic in that having a potion take some time to completely heal Angela rather than an instant reset of health and strength values back to default.
On 6/2/10, dark <d...@xgam.org> wrote: > I'm afraid Tom, while I very much take your point on this, I can't really > see what it would add to the game. > > Personally, I use healing potions after fights when I've got beaten up. If > they were slow acting, all I'd do is use one and wait a minute for my health > to restore before continuing, ---- which to be honest is not a great way of > playing games. > > Personally, if you want to change the potions system, I'd much more be in > favour of having them as limited health restores than time delayed, > particularly sinse this would take some management on the part of te player. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.