yeah, I had it when testing a system and also on mine.
it involved at the time switching and merging another working sapi registry from another system and never worked well since. I eventually reformatted the system after I got enough stuff to justify it, and I had some downtime for a controled repair.
to bad the disks went walkabout and I had to wait 2 weeks for new disks.
But concidering I know more than when I started I won't probably need to reformat for a bit.
At 04:53 p.m. 20/06/2010, you wrote:
Hi John,
Ideally I'd use something like the JNI or JNA to wrap SAPI directly,
but I think using a VB Script is definitely the easiest way to go
about it in your case. I'm no expert on this topic, but it sounds like
something that is worth a try.

The only downside to this I can see is that SAPI tends to break quite
a lot in my experience. I don't know why, but some peopel install and
then uninstall certain third-party voices  which ends up breaking SAPI
completely. When that happens it can be a real tech support issue
helping them getting SAPI working correctly again. It is a nice
technology when it works, but when it doesn't it can be a major pain
in the butt.

Smile.




On 6/19/10, John Bannick <jbann...@7128.com> wrote:
> Thomas or any other major coder out there,
>
> Please give me your opinion of a possible technical solution to getting
> SAPI into our games.
>
> I recently discovered that Windows XP and later include the ability to
> run Visual Basic scripts from the DOS command line.
> Also, I recently discovered that said VB Scripts can speak SAPI voices.
> Thirdly, I can invoke VB from within a Java app.
>
> I wrote an experimental Java program that does just that.
>
> It seems that we could ship our games with a simple VB script that they
> invoke, and Voila! we have SAPI speech.
>
> What do you think?
> As both a game developer and game player, what are the negatives, if any?
>
> Thanks,
>
> John
>
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