My maths teacher once told me, remember it's along the passage, upp the
stairs and in the door.
Ie, x, along, y, up, and z, 3D in out.
Even so, I do find it extremely difficult as I said to relate one coordinate
to another in terms of direction.
Beware the grue!
Dark.
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 25, 2010 7:11 PM
Subject: Re: [Audyssey] Important MOTA News
In my mind, I always have a problem remembering which coordinate is which.
Is 5 meaning 5 units along the north/south grid or is it 5 units along the
east/west? In chess, there are only 8 squares along each axis, so it is
easy to kep track of which square you are on because from left to right
are A through H and, from White's perspective, 1 through 8 are from south
to north with north being at the top of the map. MOTA will be too large
for this to work, but how about something like 2N or S, 5E or W, and 3H,
starting at the center of the layout?
---
In God we trust.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 25, 2010 12:09 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Phil,
Yeah, I know. Its a tough decision. Especially, since we are in the
market of creating accessible games and sometimes that means just
doing something automatically for the sake of accessibility verses a
bit of realism.
Speaking of altitude I've been thinking about that today. Since there
is now going to be a 3d version of MOTA that means a 3d coordinates
system. Instead of a 2d coordinate like 5 15 we are going to have a 3d
coordinate like 5, 1, 15. It is possible to to break this down into
two different commands one that gives the altitude and another that
gives your position on the grid or we can just spit it out like 5, 1,
15. Any thoughts on this?
On 6/25/10, Phil Vlasak <p...@pcsgames.net> wrote:
Hi Thomas,
There is always a trade off when you put some things in as automatic
rather
then manual.
With automatic you don't have to have so many things to think about, but
you
loose the ability to do things that the automatic feature doesn't
anticipate.
I thought being on a broom would allow Sarah to zoom over the head of
the
caretaker so I set his action to attack her to off when she is on a
broom.
But as the ghosts could appear out of a wall or ceiling, I didn't think
she
would be quite as able to avoid them.
Plus with a patronus on she might just want to run into them.
But having a way to indicate altitude would help if the flying creatures
were also described.
So if Sarah was at ten feet and the ceiling was at twelve, then the
ghost at
ten feet would be difficult to avoid unless she zoomed under it but that
would put her in the range of the caretaker.
At some point the faster you move the less time you have to listen for
the
description of what is around you,unless it was done with avoidance
beeps.
Phil
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