Hi Dark, Right. Well, that's what betas are for after all. To help work out bugs, problems with the user interface, or flush out anything else that might aid a gamer in playing the game.
Smile. On 6/25/10, dark <d...@xgam.org> wrote: > Hi Tom. > > Personally, I have no problem conceptualizing the x y z access business, > however I have difficulties in understanding how that access changes > relative to my characters' movement. > > While I can get that going up and northeast will cause all coordinates to > increase, i find it extremely difficult to plan what sort of thing will > happen were I to go down and northeast, or streight down etc. > > As I have said though, my own spacial abilities are rather lacking, and I > tend to play games like shades much the same way as I navigate in real life, > ie, by remembering sets of markers and directions to get where I am going, > but with no clear mental map of how any given place relates to another. > > as you said though, if the system is examined in beta versions and functions > like view commands, have I visited here commands, useful targiting and > object recognition are in the game I think even I will find it playable. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.