Hi Dark,
Right. Well, that's what betas are for after all. To help work out
bugs, problems with the user interface, or flush out anything else
that might aid a gamer in playing the game.

Smile.

On 6/25/10, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> Personally, I have no problem conceptualizing the x y z access business,
> however I have difficulties in understanding how that access changes
> relative to my characters' movement.
>
> While I can get that going up and northeast will cause all coordinates to
> increase, i find it extremely difficult to plan what sort of thing will
> happen were I to go down and northeast, or streight down etc.
>
> As I have said though, my own spacial abilities are rather lacking, and I
> tend to play games like shades much the same way as I navigate in real life,
> ie, by remembering sets of markers and directions to get where I am going,
> but with no clear mental map of how any given place relates to another.
>
> as you said though, if the system is examined in beta versions and functions
> like view commands, have I visited here commands, useful targiting and
> object recognition are in the game I think even I will find it playable.
>
> Beware the grue!
>
> Dark.

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