I do seem to remember a couple of twin giants in certain myths. I believe
they were called the Aloids or something. I seem to remember they grew a few
feet taller and broader each year they remained alive. THere was a prophecy
that stated that no mortals and no gods could kill them. They ultimately
ended up dying by each other's hands when Artemis tricked them. She promised
to marry one of them, then later appeared to them as a deer and ran past
them. When they tried to shoot her, not knowing who she was, she ran past
them so fast that their arrows ended up hitting each other.
We are the Knights who say...Ni!
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 4:06 AM
Subject: Re: [Audyssey] Important MOTA News
Hi Muhammed and all,
I appreciate your opinion and suggestions but what you are suggesting
does not in anyway enhance the theme or story for this particular
game. Understand this game takes place in an ancient Greek tomb
therefore the enemies you encounter have to have some relationship to
greek mythology. Something like trolls, which have nothing to do with
Greek mythology, would be totally out of place.I can't and won't do
that to my game simply because I am trying to stick to a particular
theme/storyline.
As for giants and alike I don't have giants, per say, in the game.
However, I do have a couple of cyclops in the game. Those happen to be
one-eyed giants of a sort, and are already in the design docs. They
just haven't appeared in the game yet. At least not in recent versions
of the game anyway. Although, they are there.
HTH
On 6/26/10, Muhammed Deniz <muhamme...@googlemail.com> wrote:
We think so. Personily, I think their should be water pits or pits which
have plants which could strangel you. Also, for another trap, a rope that
you walk on but no floor and a plant from under. Also, for the inchanted
swords, their shall be a boss strong than a minotaur. Maybe a half giant
or
a pure giant? Also, for you to reach the kerberro, I think their shall be
an
ettan and a troll guarding the room entirants. Another thing, why don't
you
include clubs in the game? That's what the troll and the ettin could
have.
Anyone agree? Also for juels, their shall be dogs or horses guarding the
juels Also, they could be at the end of a level. Anyone like this? Also,
Traps shall be put in places like that.
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