Hi Muhammed,
What are you talking about?  The bomb, if youwant to call the mountain
falling arounddyou a bomb, isn't that kind of obstacle. It doesn't actually
stop you from "dashing around" per say.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 27, 2010 5:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important MOTA News

You don't dash around in MOTA either. Enemies, cliffs, spikes, firepits, 
things like that.
We are the Knights who say...Ni!
----- Original Message ----- 
From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 27, 2010 2:55 AM
Subject: Re: [Audyssey] Important MOTA News


> I'm not suggesting anything about Harry Potter! Here is my point. In 
> tarzan junior, you don't dash around to get the gun of power, do you? You 
> have obsticles in your way. For an example, the guards. Then its the 
> chest. Also, one obsticle is the bomb. Get my point?
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games is 
> welcome, talking about computer problems is welcome when their are know 
> holidays but that's only in easter holidays or know holidays. If you want 
> to joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> ----- Original Message ----- 
> From: "Charles Rivard" <woofer...@sbcglobal.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, June 27, 2010 12:17 AM
> Subject: Re: [Audyssey] Important MOTA News
>
>
>> Not only that, but a lot of the suggestions are too close to Harry Potter

>> stuff, which Thomas Ward has already made perfectly clear that he will! 
>> not! put into the game, because he wants a particular theme to be 
>> consistently followed.
>> ----- Original Message ----- 
>> From: "Bryan Peterson" <bpeterson2...@cableone.net>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, June 26, 2010 6:10 PM
>> Subject: Re: [Audyssey] Important MOTA News
>>
>>
>>> Especially not at this stage of the development process. That would add 
>>> months onto the timeline, and I'm sure Thomas doesn't want to do that. I

>>> think the game's going to be challenging enough as it is.
>>> We are the Knights who say...Ni!
>>> ----- Original Message ----- 
>>> From: "Charles Rivard" <woofer...@sbcglobal.net>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Saturday, June 26, 2010 5:08 PM
>>> Subject: Re: [Audyssey] Important MOTA News
>>>
>>>
>>>> No on all counts.
>>>> ----- Original Message ----- 
>>>> From: "Muhammed Deniz" <muhamme...@googlemail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Saturday, June 26, 2010 3:35 PM
>>>> Subject: Re: [Audyssey] Important MOTA News
>>>>
>>>>
>>>>> We think so. Personily, I think their should be water pits or pits 
>>>>> which have plants which could strangel you. Also, for another trap, a 
>>>>> rope that you walk on but no floor and a plant from under. Also, for 
>>>>> the inchanted swords, their shall be a boss strong than a minotaur. 
>>>>> Maybe a half giant or a pure giant? Also, for you to reach the 
>>>>> kerberro, I think their shall be an ettan and a troll guarding the 
>>>>> room entirants. Another thing, why don't you include clubs in the 
>>>>> game? That's what the troll and the ettin could have. Anyone agree? 
>>>>> Also for juels, their shall be dogs or horses guarding the juels Also,

>>>>> they could be at the end of a level. Anyone like this? Also, Traps 
>>>>> shall be put in places like that.
>>>>> My audio games for the blind group.
>>>>> Discussions off topic are welcome in the holidays. Talking about games

>>>>> is welcome, talking about computer problems is welcome when their are 
>>>>> know holidays but that's only in easter holidays or know holidays. If 
>>>>> you want to joyn, just send a blank email to.
>>>>> audiogamesfortheblind+subscr...@googlegroups.com
>>>>> With the subject subscribe in the subject line.
>>>>> Contact infermation.
>>>>> email:
>>>>> muhamme...@googlemail.com
>>>>> msn:
>>>>> muhammed123...@hotmail.co.uk
>>>>> Skype:
>>>>> muhammed.deniz
>>>>> Klango username.
>>>>> muhammed
>>>>> ----- Original Message ----- 
>>>>> From: "william lomas" <lomaswill...@googlemail.com>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Saturday, June 26, 2010 9:02 PM
>>>>> Subject: Re: [Audyssey] Important MOTA News
>>>>>
>>>>>
>>>>>> are there more traps to come then other than spikes?
>>>>>>
>>>>>> On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
>>>>>>
>>>>>>> Hi Charles,
>>>>>>> In deed. That's not the only thing. I've also included the trap
>>>>>>> warning messages people wanted so that will help as long as you are
>>>>>>> playing on something like beginner. I've decided to disable them on
>>>>>>> higher difficulty levels since after all if you are an advanced or
>>>>>>> expert player you certainly don't need them. That will separate the
>>>>>>> men from the boys and the women from the girls. Lol!
>>>>>>>
>>>>>>>
>>>>>>> On 6/26/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
>>>>>>>> It's good to know that such cues will be included.  Otherwise, Holy

>>>>>>>> Smoke!
>>>>>>>> It might get befuddling!
>>>>>>>
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