Wow, so what's the issue here?… First off, Jim, I agree with you that it's certainly nice to have a system that gives you a good comfort level and I'd actually go so far as to say downright necessary.
-But this is where my understanding of people's complaints about this issue ends. I mean, what are people griping about here? This is not a developer's responsibility to need to take every single user's configuration into account. -If you can't play the game, then you can't play the game. What's the issue?… it's just a game!… So why are people complaining?… Anyway, Jim, I'm sure not targeting you here, as I'm just getting into this thread late. I guess I'm just not sure what people are expecting from developers here, and to be sure, Thomas is paying way more attention than most devs would. So just not sure why people are whining so much. That's all… Anyway, thanks for reading and do have a lovely weekend!… Smiles, Cara :) On Jul 8, 2010, at 12:53 PM, Jim Kitchen wrote: Hi Thomas, Ok, but still all I hear is I need the latest, latest, latest, and as I stated every time I up grade my computer it goes to heck! So I plan to use my computer the way that it is until it dies and I need to somehow buy a new computer and a screen reader that will run on it. BFN ----- Original Message ----- Hi Jim, Yes, that was definitely one of the reasons I went to straight C++. I didn't feel people needed to download and install a number of extra dependencies like the .Net Framework, Managed DirectX, etc. I still hold to that reasoning However, you still need to have the latest C++ Windows libraries to run my games because I am using a newer version of Visual C++ that links against the Windows 7.1 Windows Platform SDK libraries which are newer than those that ship with XP by default. However, downloading the latest Visual C++ runtime update is much much smaller than the .Net Framework and Managed DirectX. It is just one of those prices you pay for trying to maintain an upto date C++ application for Windows while maintaining some backwards compatibility with older Windows releases like XP that are beginning to show their age from a programming point of view. The other reason I picked C++ is eventually, I don't know when, I'd still like to make non-Windows releases of my games for Mac OS X and Linux. It is not really feasable to do that using .Net because the Mono Framework for Linux and Mac isn't completely 100% compatible with the Microsoft .Net Framework. Instead a game written in C++ is mostly compatible with non-Windows releases already, but I would certainly have to rewrite audio, input, and other operating system specific parts of the core to support non-Windows operating systems. Having it in C++ atleast makes that possible, but still would be something of a major update to the code as well. So to answer your question I'm not asking anyone to be running the latest and greatest Windows releases to play my games. I happen to have an older laptop here, I got back in 2005, with Windows XP SP3 on it and Mysteries of the Ancients runs fine on it provided I have installed the latest XP Windows updates and have installed the latest Windows C++ libraries. So I don't see asking a user to apply a few Windows updates, which a person should do anyway for the latest critical updates, security patches, and various ccompatibility updates as a big issue. Usually installing the dependencies you would need for my games are less than 50 MB not 300 or more MB. As to why I am using the latest C++ libraries the answer is two-fold. Number one, I happen to be running Windows 7 on my newer laptop and since I want it to work smoothly with Windows 7 that means I should be linking against the most compatible libraries for that operating system. Number two, I'm using the latest Visual Studio development tools and by default they link against the newest Windows Platform SDK headers and libraries. It doesn't make much sense to go to the Microsoft website and download a much older release of the Platform SDK to use the lowest common denominator when newer C++ libraries are available for XP anyway. The customer just needs to install them to bring his/her XP system up to date is all. So I have not changed my mind. The issue is a technical one not a personal one. I don't see the need to post a dozen versions of the program on the website like for Windows XP click here, for Vista click here, and for Windows 7 click here, etc. That's just stupid when I can design the program to run on any and all of the above provided the persons computer has reasonably new version of the XP, Vista, or Windows 7 C++ libraries. HTH On 7/8/10, Jim Kitchen <j...@kitchensinc.net> wrote: > Hi Thomas, > > Just wondering. I thought that you had decided to program in straight C++ > so that people did not need to down load 300 meg of up grades to be able to > run your game like they did when it was in C net. But now you have changed > your mind and again people need to be running the latest greatest software > from Microsoft right? > > Maybe if I could afford a new computer and a screen reader that would run on > it I might check out your game. But as it is now, every time that I try to > up grade my computer it runs much worse. The last time I did this was so > that I could listen to a radio stream from WMMS Rover's Morning Glory, now > every time that I close Internet Explorer it blows up my desk top etc. So I > need to reboot. Even a sighted person with a mouse can not use my computer > without a reboot. > > http://roverradio.com > > But I guess my point is, are you not going backwards to forcing people to up > grade like when the game was in a net language? > > Just asking. > > BFN > > Jim Jim I have found that nothing written in fine print is ever good news. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. 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