Glad I was able to have some input. But I'm wondering... would it be possible to have the keeys gage at different distances instead of hitting o and say waiting for it to list every object in the vascinaty of the camera, so to speak... since there is no camera in this game. Like, say if you had a door to your left in 5 meters, a statue in front of you, and a door off to the right, I don't know, say another five meters, with a lever three meters to your right between you and the door. Could you have key combinations like hold it down with a modifier to have it describe the object from a certain distance away or in a certain direction? I just find having to wait for it to fnish listing things kind of interrupts the pace for me. This isn't something I'm going to go on and on about. lol. Justa suggestion. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 06, 2010 8:01 PM
Subject: Re: [Audyssey] MOTA Panning Issues


Hi,
I think that is a very reasonable solution to the problem. Having a
key like m to speak the nearest monster or o to announce the nearest
object would be very easy to add and very reasonable. Consider it
done.

Smile.

On 10/6/10, clement chou <chou.clem...@gmail.com> wrote:
Hi Tom.
Personally I'm
willing just to stick with what we have and move ahead. Afterall, isn't the eventual goal to catch up to mainstream gaming? If we use old hardware that is no longer officially recognize, seems that can't happen, and of course,
there are the cross-platform issues as well. But I was wondering if you
could have a quick view comand to let you know how far something was? The v key is helpful, but a command like what Shades of Dom or say treasure Hunt
has where you can hit a key and gage the distance in a certain direction
between yu and an object would be helpful in resolving the problem. Just my
two-sense. I like the v key except for the fact that it has to list
everythingg that's currently visible.

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