Hi Tom, quick question for you. The difference in panning in MOTA Beta 14 and the reasons for it have been, um, shall we say thoroughly covered. Forgive me if I've missed it, but I haven't yet seen anybody discussing how the new setup will work for the FPS version. I guess what I'm asking is, are the current jumps across the stereo field that people are struggling with only occuring because you're having to try and find the common ground between a 2d audio landscape and a panning system that was designed exclusively for realism in 3d maps?
I'm hoping that the answer to this will be that the FPS version will sound more natural whenever it's ready to be rolled out. Seems logical to assume given all the cool sounding stuff that's still happening on consoles, but I thought I'd check for sure. Call me a maverick, but I'm trying to make panning and positivity fit into the same sentence lol! Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.