Is the fps version out for this game yet? -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 09, 2010 7:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Panning in MOTA FPS
Sort of a weird comparison, but remember those little transistor radios back in the sixties? Are we expecting good quality sound to come through one of those if we plug a CD player into it? It's still going to be in mono and it's still going to be, let's say, not the best sound? --- Shepherds are the best beasts! ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, October 09, 2010 5:56 PM Subject: Re: [Audyssey] Panning in MOTA FPS > Hi Scott, > To be honest I am not sure what the FPS version will sound like once I > convert it over to the new engine and actually test it with OpenAL, > but it stands to reason it will likely sound better since that is what > OpenAL's 3d rendering was designed for. I do believe the problem is > that we are attempting to take an audio system designed for 5.1 > surround sound audio and produce a simple 2d pan effect with it in the > side-scroller. The results of that failed attempt pretty much speak > for themselves. > I don't find that too surprising, because clear back in December when > I was beginning to convert the game engine from .Net to C++ I took a > serious look at FMOD by Firelight Technologies. I created a test > application in 3d using FMOD where I walked around a big room > listening to things and the audio outpit was awesome. When I tried to > pan sounds using its pan setting it didn't sound quite right. It > didn't sound quite like DirectSound and I did get complaints back then > about panning being off, but the 3d audio was dead on. > I am hoping and even assuming the same is true for OpenAL. The FPS > version may sound good using the 3d audio features of OpenAL, but 2d > stereo panning just doesn't quite cut it. If worst comes to worst and > the FPS version doesn't sound good with OpenAL I'll invest in FMOD > because I know its 3d audio rendering is first rate and FMOD is > cross-platform. > > Cheers! > > > On 10/9/10, Scott Chesworth <scottcheswo...@gmail.com> wrote: >> Hi Tom, quick question for you. >> >> The difference in panning in MOTA Beta 14 and the reasons for it have >> been, um, shall we say thoroughly covered. Forgive me if I've missed >> it, but I haven't yet seen anybody discussing how the new setup will >> work for the FPS version. I guess what I'm asking is, are the current >> jumps across the stereo field that people are struggling with only >> occuring because you're having to try and find the common ground >> between a 2d audio landscape and a panning system that was designed >> exclusively for realism in 3d maps? >> >> I'm hoping that the answer to this will be that the FPS version will >> sound more natural whenever it's ready to be rolled out. Seems logical >> to assume given all the cool sounding stuff that's still happening on >> consoles, but I thought I'd check for sure. Call me a maverick, but >> I'm trying to make panning and positivity fit into the same sentence >> lol! >> >> Cheers >> Scott > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.