Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value.
Smile. On 10/16/10, dark <d...@xgam.org> wrote: > I agree ryan items appearing over pits deffinately adds variety and > challenge to the game., it's also similar to many mainstream games where > you'd have to grab items over dangerous drops. > > If any change should be made, i'd suggest the possibilitiy of getting > something better from a pit falling item thus giving players more insentive > to grab them. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.