That would be a little to much to remember don't you think?
----- Original Message -----
From: "Michael Feir" <michael.f...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 10:39 PM
Subject: Re: [Audyssey] Q9 upcoming patch
Having different sounds for special items might add something to the game
since players could decide what was worth taking risks to get.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 7:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I agree ryan items appearing over pits deffinately adds variety and
challenge to the game., it's also similar to many mainstream games where
you'd have to grab items over dangerous drops.
If any change should be made, i'd suggest the possibilitiy of getting
something better from a pit falling item thus giving players more
insentive to grab them.
Beware the grue!
Dark.
----- Original Message -----
From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Philip Bennefall'" <phi...@blastbay.com>; "'Gamers Discussion
list'" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch
Personally I like items appearing over pits. It adds challenge.
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch
Hi all,
I am making a little Q9 patch, version 1.2. I was wondering if there are
any
small changes that you would like to see? The change log currently looks
like this:
Version 1.2:
Added: It is now possible to get the secret weapon from within the
actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks
and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game,
if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now
fail to affect the bats at all as they can fly above them.
Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?
Kind regards,
Philip Bennefall
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