Hi Thomas,
If I may ask, what prompted your change to Linux?

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 02, 2010 11:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Changes

I found that a strange response, too, that was a complete break from the 
logical reasons why the cross platform project is in process.

---
Shepherds are the best beasts!
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 02, 2010 12:41 AM
Subject: Re: [Audyssey] MOTA Beta 16 Changes


> Hi Will,
> I kind of find that surprising coming from you since you are one of
> the Mac OS supporters. You of all people know the importance of
> getting a cross-platform engine and games out there on the market for
> the blind community. I'm one game developer that whole heartedly
> believes in a persons right to freedom of choice.
> Anyway, as I've said many times on list already the cross-platform
> version of the game is personally motivated and not commercially
> motivated. I don't always use Windows, and I consider it my second
> operating system and not my primary operating system. As a result my
> priorities are vastly different from the huge Windows market out there
> that have a GMA Tank Commander, Shades of Doom, Sarah, and dozens of
> other good games for their platform of choice. What high quality
> accessible games do we non-Windows users have?
> As I have also said before it is not because Linux or Mac OS are bad
> operating systems. Quite the contrary both have a lot to offer a VI
> computer user. The access on both operating systems is rapidly
> catching up with Windows accessibility and now is the time people have
> a real choice in the software they want to use on their computer. VI
> computer users are no longer bound to owning and using Microsoft
> Windows because it is "the most accessible option out there," nor are
> we forced into paying hundreds of dollars on a screen reader like Jaws
> or Window-Eyes. For the first time in history companies like Cononical
> and Apple have addressed accessibility issues by incorperating a full
> fledged screen reader, magnification software, etc into the operating
> system itself saving us hundreds of dollars in access software alone.
> All of this is well and good, but the majority of game developers, and
> some users, are of a "just release it for Windows" mentality. They are
> far too willing to surrender their rights to choice for convenience
> sake. If I were not so passionate about this maybe I would cave into
> popular opinion, but I am passionate about this. I really believe we
> all have a right to have not only accessible games, but they should be
> available for Mac OS and Linux just as they are for x number of
> Windows users. Of course, that isn't going to happen, because there
> are far too few developers that have a personal stake in the matter or
> the skills to do what I do.
> Sadly far too many accessible game developers have chosen to take a
> strictly Microsoft path, and have adopted proprietary languages like
> Visual Basic. Until they begin writing their games in Python, Java, or
> maybe C++ there never can be games for other platforms. That's why I
> have chosen to take a personal stand against that very problem.
>
> Cheers!
>
>
> On 10/29/10, william lomas <lomaswill...@googlemail.com> wrote:
>> i'd have just ignored cross platform really and just finish it up and
>> release the game, since another year has gone without the full release of
>> this title
>
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