I'm sorry Phil, but that stil doesn't cover the variables for me, sinse
obviously jumping is more a matter than short or long.
i personally liked your idea about step counts, sinse then, we could
despense with the battiers, but have an equally good way of knowing where
the edge was, thus making traps a challenge.
Beware the grue!
Dark.
----- Original Message -----
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 04, 2010 3:41 PM
Subject: [Audyssey] MOTA two jumping distances
Hi Thomas,
I don't think this is necessary for MOTA but how about adding two jumping
distances to the engine.
Short jumps could be made with,
alt+right arrow Long jumps could be made with,
control+alt+right arrow If you jump over a long pit with the short jump
you die.
If you jump a short pit with the long jump you loose some health.
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