Hi Charles, Well, I always use myself as the first and primary tester for difficulty levels. I figure I can beat it at a certain difficulty level then so can somebody else once they get enough skill at the game. If I feel something like expert is too hard to be realistic I tone it down which is something I plan on doing once I begin tweeking things. However, just because someone thinks beginner is too difficult doesn't mean I'm going to tone it down if I have no problem beating that level. They will just have to try harder which makes it a better and more challenging game in the long run.
On 11/10/10, Charles Rivard <woofer...@sbcglobal.net> wrote: > Could the level's difficulty be based on the gaming skill of the developer, > at least as a starting point? > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.