Hi Lori,

The reason it says "burning torch" is because the torch is burning
when you get it. If you notice when you grab one off the wall you hear
it go out. Angela relights it when it is needed.

As for adding a visited here before key that shouldn't be a problem.
That is a fairly simple addition to the game. In fact, the
functionality is already in the engine, but I just never asigned it to
any thing because I didn't think it was needed in a 2d side-scroller.

Cheers!

On 11/21/10, Lori Duncan <lori_dunca...@hotmail.com> wrote:
> Hi Tom would you also consider adding in a key which would say yes or no
> depending on your location, so you could remember if you've been there
> before or not, it'd save a lot of wandering around.  Also when you pick up a
> torch since it isn't lit yet shouldn't the game just say torch instead of
> burning torch?
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, November 21, 2010 5:21 PM
> Subject: Re: [Audyssey] MOTA Rock Remix
>
>
>> Hi Hayden,
>>
>> Yes, in a manner of speaking. All the old bosses are still in the
>> game, but have been reasigned to different levels. I've been playing
>> with the layout some with beta 17 and have decided to make Arachne and
>> the Lamia the first two bosses. The Cyclops, Nessus, Kerberos,
>> Minotaur, etc come later in the game with newer and better stats.
>>
>> On 11/21/10, Hayden Presley <hdpres...@hotmail.com> wrote:
>>> HI,
>>> Ah well.  I'm still waiting...sounds like we've gotten new bosses.
>>>
>>> Best Regards,
>>> Hayden
>>
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