The thing is I signed up for beta testing months ago and I got
accepted and they never emailedme any more info.
Sorry just had to bring that up.

On 12/1/10, Mike Maslo <mmaslo1...@swbell.net> wrote:
> IPhones rock and so blind friendly not only for simple phone usage but games
> which I can play with it.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Tuesday, November 30, 2010 7:44 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] News from papa sangre
>
> Well you never know, maybe if the average jo enjoys this sort of thing we'll
>
> se him/her on audiogames.net or similar.
>
> It's things like this that actually make me want to get an I phone.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message -----
> From: "Scott Chesworth" <scottcheswo...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, November 30, 2010 10:32 PM
> Subject: Re: [Audyssey] News from papa sangre
>
>
>> Hi chaps,
>>
>> Well, not a teaser as such but I can tell you that I spent an hour or
>> so playing PS a couple of weeks ago, and it looked like being pretty
>> close to releasable to me, plus the project manager seemed intent on a
>> release before Christmas.
>> We spent the hour with him listening to me take on the game
>> (interestingly, the guy really did seem to listen as much as he
>> watched), then going over a few accessibility tweaks that, while they
>> weren't absolutely necessary, would make the menu system of the game
>> and the transitions between levels easier to navigate with VoiceOver.
>> During actual game play, you'll still need VoiceOver turned off unless
>> you fancy doing a lot of unnecessary doubletapping.
>>
>> For what it's worth, my impressions were that the sound design was
>> absolutely top notch. The biggest issue I encountered in the levels I
>> played was telling the difference between something being behind you
>> or in front of you, hopefully by release they'll have found a way to
>> make that more obvious. It was a lot of fun to play, but I would
>> advise you all to remember that this is a slightly odd situation, in
>> that the game is audio-only, but being marketted to average Joe. The
>> upshot seemed to be that, although the sound design was brilliant, the
>> actual challenges and tasks were easy for someone who's used to
>> navigating environments based entirely in audio. That said, I haven't
>> seen the whole game, and even if the difficulty doesn't pick up, I'd
>> happily splurge a few quid on it.
>>
>> Hope sending this doesn't tread on any toes at Somethin' Else, you
>> boys should've got me to sign an NDA if you really didn't want any
>> public mumblings at all!
>>
>> Scott
>>
>> On 11/30/10, Darren Duff <duff...@gmail.com> wrote:
>>> Sweet! Are you friends with him or something? I wish they would give us
>>> another teaser as I am sure things have changed much...
>>>
>>> -----Original Message-----
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of michael barnes
>>> Sent: Tuesday, November 30, 2010 9:56 AM
>>> To: gamers@audyssey.org
>>> Subject: Re: [Audyssey] News from papa sangre
>>>
>>> I email Paul Benit and he told me that if apple aproves of things then
>>> dec.14 it will be release. when i hear from Paul again I will let
>>> everyone
>>> on the list know.
>>>
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