Hi,
I don't know--if I had the thing just for calling people, that would be a
complete waste; long live the Land line!

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Maslo
Sent: Tuesday, November 30, 2010 9:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] News from papa sangre

IPhones rock and so blind friendly not only for simple phone usage but games
which I can play with it.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 30, 2010 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Well you never know, maybe if the average jo enjoys this sort of thing we'll

se him/her on audiogames.net or similar.

It's things like this that actually make me want to get an I phone.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 30, 2010 10:32 PM
Subject: Re: [Audyssey] News from papa sangre


> Hi chaps,
>
> Well, not a teaser as such but I can tell you that I spent an hour or
> so playing PS a couple of weeks ago, and it looked like being pretty
> close to releasable to me, plus the project manager seemed intent on a
> release before Christmas.
> We spent the hour with him listening to me take on the game
> (interestingly, the guy really did seem to listen as much as he
> watched), then going over a few accessibility tweaks that, while they
> weren't absolutely necessary, would make the menu system of the game
> and the transitions between levels easier to navigate with VoiceOver.
> During actual game play, you'll still need VoiceOver turned off unless
> you fancy doing a lot of unnecessary doubletapping.
>
> For what it's worth, my impressions were that the sound design was
> absolutely top notch. The biggest issue I encountered in the levels I
> played was telling the difference between something being behind you
> or in front of you, hopefully by release they'll have found a way to
> make that more obvious. It was a lot of fun to play, but I would
> advise you all to remember that this is a slightly odd situation, in
> that the game is audio-only, but being marketted to average Joe. The
> upshot seemed to be that, although the sound design was brilliant, the
> actual challenges and tasks were easy for someone who's used to
> navigating environments based entirely in audio. That said, I haven't
> seen the whole game, and even if the difficulty doesn't pick up, I'd
> happily splurge a few quid on it.
>
> Hope sending this doesn't tread on any toes at Somethin' Else, you
> boys should've got me to sign an NDA if you really didn't want any
> public mumblings at all!
>
> Scott
>
> On 11/30/10, Darren Duff <duff...@gmail.com> wrote:
>> Sweet! Are you friends with him or something? I wish they would give us
>> another teaser as I am sure things have changed much...
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of michael barnes
>> Sent: Tuesday, November 30, 2010 9:56 AM
>> To: gamers@audyssey.org
>> Subject: Re: [Audyssey] News from papa sangre
>>
>> I email Paul Benit and he told me that if apple aproves of things then
>> dec.14 it will be release. when i hear from Paul again I will let 
>> everyone
>> on the list know.
>>
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