Hi, Well, thin enough the neighbors can hear a pin drop. Grin.
No, seriously I set the walls on the level to 1 unit. I think this might be the source of the problem.Normally this isn't a problem with the current array based system, but when I created a sample level using the 3d coordinates Mara just walks through them. It could be that the thickness of the walls are too thin there fore she steps right over the barrier before the collision detection can check if the two are in contact with each other. On 12/9/10, Cara Quinn <caraqu...@draconisentertainment.com> wrote: > Thomas, how thick are your walls?… -Just curious… > > -Hey, -sounds like a bad pick-up line! lol! > > Smiles, > > CQ :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.