oh ok so if i go in to that in the help menu will things start making sense 
when i learn the objects?

On Dec 27, 2010, at 3:13 PM, Liam Erven wrote:

> There is a menu class. Thing to do is to study the boject reference and it
> will start to make sense.
> 
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of william lomas
> Sent: Monday, December 27, 2010 8:48 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] audio game maker
> 
> i think the problem is the language tutorial does not give usage examples at
> least not yet to be fair to it, in game situation like how to make a menu,
> how to make actions happen when press keys, theory but not much useful
> usages i dont think 
> 
> On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
> 
>> That's precisely the point. And that I think is what the folks responsible
> for AGM didn't seem to have quite grasped. If you always try to take the
> easy way you're not going to get very far. I'd much rather cope with the
> mild frustration of trying to learn and remember the scripting language than
> try a menu or list-based utility that would severly limit the kinds of games
> I could make.
>> We are the Knights who saaaaay...Ni!
>> ----- Original Message ----- From: "william lomas" 
>> <lomaswill...@googlemail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, December 27, 2010 7:36 AM
>> Subject: Re: [Audyssey] audio game maker
>> 
>> 
>> going to read through the tutorial again as people say it is all about 
>> practice, roam was not built in a day :)
>> 
>> On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
>> 
>>> my friend made a game called kill Dani with it. lol it was fun for a 
>>> bit but then it just became boring
>>> 
>>> On 12/27/10, Alfredo C <birdlover2...@hotmail.com> wrote:
>>>> I wonder, if a scripting language can be made that has a purer code 
>>>> that can be easy tor remember? I know a few, like hop and I think 
>>>> python has some pure punctuation. like you do nto need braces and 
>>>> semiclons to indicate different things.
>>>> 
>>>> -----Original Message-----
>>>> From: william lomas
>>>> Sent: Monday, December 27, 2010 6:26 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] audio game maker
>>>> 
>>>> I think though if BGT in the future, obviously now, could be in menu 
>>>> and list-based formats for those who perhaps don't want to spend an 
>>>> enormous amount of time remember brackets, comas, full stops, 
>>>> semicolons etc. not forgetting to remember the right wording, I 
>>>> think games could be produced potentially in a much faster time 
>>>> frame or am I missing something? :)
>>>> 
>>>> On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
>>>> 
>>>>> Trust me, don't waste your time with AGM. People did indeed try it 
>>>>> and it was all but unusable. There were a lot of bugs that, while 
>>>>> workarounds could perhaps have been found for them, those were 
>>>>> often tedious and not worth attempting. Not only that but you would 
>>>>> have been extremely limited in the kinds of games you could create 
>>>>> with the program simply based on the way the interface was designed.
> You're better off with BGT.
>>>>> We are the Knights who saaaaay...Ni!
>>>>> ----- Original Message ----- From: "william lomas"
>>>>> <lomaswill...@googlemail.com>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Monday, December 27, 2010 7:16 AM
>>>>> Subject: [Audyssey] audio game maker
>>>>> 
>>>>> 
>>>>>> hi did anyone ever try taht audio game maker?
>>>>>> Was it any good?
>>>>>> 
>>>>>> This BGT stuff is going to be complicated I think whereas the AGM 
>>>>>> seems easy for newbies as it seems all wizard-based
>>>>>> 
>>>>>> 
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