Unfortunately that's not how computers work.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "william lomas" <lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 27, 2010 8:04 AM
Subject: Re: [Audyssey] audio game maker


lol be easier if could just tell the game what u want it to do in straightforward english sentences lol

On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:

Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is outside
the scope of the tutorial; it's just meant to show you the basics of BGT.
The Dynamic_menu object is most definitely not the basics.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples at
least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games
I could make.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "william lomas"
<lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C <birdlover2...@hotmail.com> wrote:
I wonder, if a scripting language can be made that has a purer code that
can
be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-----Original Message-----
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be
produced
potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and
it
was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and
not
worth attempting. Not only that but you would have been extremely
limited
in the kinds of games you could create with the program simply based on
the way the interface was designed. You're better off with BGT.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "william lomas"
<lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker


hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM
seems
easy for newbies as it seems all wizard-based


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