Hi,
Yeah...that was already cleared up.

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, December 28, 2010 8:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT / Gamepad support?

He knows that. He said MOTA wasn't "a level in Pipe 2: Blast Chamber," not 
just Pipe 2: Blast Chamber.
We are the Knights who saaaaay...Ni!
----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Charles Rivard'" <woofer...@sbcglobal.net>; "'Gamers Discussion list'"

<gamers@audyssey.org>
Sent: Tuesday, December 28, 2010 7:20 AM
Subject: Re: [Audyssey] BGT / Gamepad support?


> Hi,
> No...I must correct you. Pipe 2 isn't a Side SCroller; it just has a
> sidescrolling level in it. But  the game itself isn't one.
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Charles Rivard
> Sent: Tuesday, December 28, 2010 8:06 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT / Gamepad support?
>
> Using my previous analogy of the potato chips, Fritos aren't barbecued
> potato chips, and MOTA is not a level in Pipe2 Blast Chamber.  Both of the
> former are snacks, and both of the latter are side scrollers.  But 
> comparing
>
> them is like comparing apples to oranges.  (grin)
>
> ---
> Shepherds are the best beasts!
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, December 27, 2010 4:37 PM
> Subject: Re: [Audyssey] BGT / Gamepad support?
>
>
>> Hi Mauricio,
>>
>> Agreed.  \Before MOTA came out there was nothing like it for the VI
>> market. Yeah, there were other side-scrollers like Tarzan Junior or
>> Super Liam, but should MOTA be considered to be just the same game as
>> them?
>>
>> Well, of course not.MOTA has, and will have, several features both of
>> those game lack. Being able to travel up and down is just such a
>> feature, but there are puzzles etc that neither game has too. I think
>> we have barely even started to explore this style of game play let
>> alone reach its full potential.
>>
>> On 12/27/10, Mauricio Almeida <mauricio...@uol.com.br> wrote:
>>> people just say that because they lack the knowledge of things, an dthe
>>> whilingness of investigating the game history.
>>>
>>
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