Hi Phil,

Well that makes sense to check for a step away if you are going to play a 
warning sound or totally change the sound that is playing as a warning.

In Mach 1 the sound of the wall moves and gets louder the closer you get to it. 
 And then there are the marbles to let you know that you are that close to the 
wall.  They are actually an object themselves, But I do not play the marbles 
sound unless you are in the marbles, not a step away.  And the same with the 
wall I do not play the collision with the wall unless you collide with the 
wall, not a step away.  All the same in Homer on a Harley.  And of course in 
Puppy 1 I do not play the sound of the enemy plane being hit a step away.  I 
play that sound when the bullet actually hits the enemy plane.

So other than the warning sound etc I do not see the need to know a step away.  
But as I said, I am sure that it all works.

BFN

    Jim

Any day can be the beginning of a new year.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to