Hi Phil, Well that makes sense to check for a step away if you are going to play a warning sound or totally change the sound that is playing as a warning.
In Mach 1 the sound of the wall moves and gets louder the closer you get to it. And then there are the marbles to let you know that you are that close to the wall. They are actually an object themselves, But I do not play the marbles sound unless you are in the marbles, not a step away. And the same with the wall I do not play the collision with the wall unless you collide with the wall, not a step away. All the same in Homer on a Harley. And of course in Puppy 1 I do not play the sound of the enemy plane being hit a step away. I play that sound when the bullet actually hits the enemy plane. So other than the warning sound etc I do not see the need to know a step away. But as I said, I am sure that it all works. BFN Jim Any day can be the beginning of a new year. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.