Hi Thomas, Yeah, if I had an explosion or whatever take out part of a wall or whatever, I would just adjust the coordinates for the collision detection, which I'm sure is what you do. But my question really was, why test to see if there is going to be, a collision in stead of testing to see if there is, a collision. No big deal, I'm sure it all works out the same in the end. It Just seems to be an extra bit of calculation and extra amount of complication to the code and thought process.
BFN Jim Nuthin' is simple sometimes... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.