Hello Hayden,
RS in England stands for Relegious studies. Its not also about relegious stuff, we also study pholosical questions. ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, January 27, 2011 11:52 PM
Subject: Re: [Audyssey] RSW strategy game


Hi,
How does one base a game off of philosophy? And what is "RS"?

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, January 27, 2011 12:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] RSW strategy game

Hi,
2 Things. First, is this game about phelosiphy and RS? Second, I have know
idea about your talking about. What is the game about exactly?
----- Original Message ----- From: "Zachary Kline" <zkl...@speedpost.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 27, 2011 3:57 AM
Subject: Re: [Audyssey] RSW strategy game


Hello,
I've just signed up for my first game. I'm eager to see how it turns out,

and will pass along any accessibility suggestions if I feel they're
warranted. This sort of game is right up my alley, so I'm looking forward

to the challenge.
Out of interest, how did you stumble upon this list?  It's rare for
sighted people to pop up out of the woodwork, as it were.
All the best,
Zack.
On Jan 26, 2011, at 12:34 PM, David Rose wrote:

Greetings gamers,

I'm the developer of RSW, an independent multiplayer strategy game. It's
an homage to the classic play-by-mail games of the 1970's and 1980's, and

it can still be played exactly as those games were played (though by
email instead of postal mail). I develop this game in my free time, just

because it makes me happy to do so.

Although it wasn't specifically designed for the visually impaired, the
fact that it retains the classic text-based interface makes it perfectly
suited to allow visually-impaired players to compete equally with the
sighted.  (There is also a modern graphical client for those who prefer
accessing the game in that way, but the game is fully functional via
old-school turn reports and order sheets.)

As a game, RSW isn't for everyone, but for detail-oriented people it can
be very thrilling.  It's turn-based, with turn times highly configurable
and typically ranging from three to seven days per turn.  Successful
gameplay involves a lot of communication with other players; diplomacy
and interaction are very important elements of the game (though there are

also game variants that eliminate this communication).

The game population is fairly small right now--about 10-20 active
players--but I'm trying to spread the word and grow the player base,
which will hopefully lead to more exciting games for everyone.  If you
think you might be interested, I'd love for you to check it out!  Also,
I'd love to know if there are problems accessing the website or the email

interface.

You can visit the website at http://rswgame.com , or if you prefer using
email, send an email message with just the word "hello" in the body of
the message (not the subject) to r...@rswgame.com .

Thanks!
David

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